![]() ![]() It is also valuable enough to attract sieges, so your life will become more interesting. After 3 years in the game your hermit will stumble upon a mysterious talisman, which will unlock the magic altars, but only one of them. He will help you with labors and save you from harm. After 2 years in the game your hermit will create an imaginary friend, Bob. See the manual for more info.Ī unique feature of the hermit mode are two hardcoded, timed events. A few are brand new, like the Sundail, and other are from humans or gnomes. ![]() They dont offer quite as many items as in dwarf mode. Its mostly smaller versions of the normal MDF workshops you are used to. For this the hermit has a large selection of very tiny workshops, 2x2 in the most cases. Very philosophical here, your hermit has to bury the regrets of his past self, otherwise they will haunt him.Īfter that is done, you have to worry about surival. Since ghosts are also hardcoded and would appear if they are not buried, they do leave a "past regrets" item that can be buried. They transform into hallucinations, which die instantly, since your hermit realizes that they are not real. Since I cant delete the 7 units at embark and the first 2 migrant waves are hardcoded, I found another solution: They are figments of your hermit's imagination. ![]() You control a single person, who has to start a new life. The GUI had the liquid spawner and clay oven buttons fixed by Splinterz, as well as a selection for the hermit added.īut what is the hermit? Its a single-unit race intended for fort mode. This is the sole addition of the update, I did not change any content on any other race, manual or utility. The Apostles of Armok: Sadly died due to PC problems Bronzewicker: Old official fort V.2 - fizzled after more updates came out AngelicTowers: Old official fort V.<2 - still have to finish my suicide mission. Bloodsweatminecraft: Unknown Fortress Letsplay Smakemupagus: Ghoshash Snazaga: A succesion tutorial Fort for Orcs Meph: Changetips: A short introduction into Kobolds, Succession Fort Arumba: Awesome video tutorials for MasterworkDF If you look at the code and you are a programmer, dont. ![]() Source Code for the Settings.exe V.3, based on the LazyNewbPack code. Custom game_data.ini for the Therapist, by Meph Custom Dwarf Therapist 20.4, by splinterz Custom template.lng file for the localisation patcher, by Meph Dwarf Fortress Localisation Patcher, by insolor Forumdwarves, caldfir (Cant find a thread)ĭownload: Source Codes & Custom Utilities: ItemSyndrome, ForceEvent and ProjectileExpansion, by Putnam V.3 - 3 - 3a - 3b - 3c - 3d - 3e - 3f - 3g - 3h - 3iĭownload it here - The Visual Basics Source Code for the Settings.exe. V.1 - If anyone has old files, please let me know. Accelerated Modest Mod V1: For people that like the FPS boost and bugixes, but without other content. AcceleratedDF V1.1: For people that like the FPS boost, but without other content. Scroll further down to see infos and link to each individual playable race. Here an overview of the different factions of the mod. For a more detailed look, just download it and have a look at the html-manuals. Weather control and time travel, druidism and charming invaders to join your ranks are among the more high-end abilities. You can plant trees, construct or summon creatures on the spot, and become friends with Necromancers. A cult that undermines your people, or Balrogs that surprise your miners. Invaders that tunnel into your fort or raze your walls. Some of the more interesting features include Rendermax, a lighting system for DF. A custom Dwarf Therapist and Soundsense, among other utilities, can be controled from the Launcher. To round the package up, it includes standardized materials for more FPS than vanilla DF, shorter lists in stockpiles, all bugfixes known to the modding community, binary patches, embark profiles, pre-gen maps, a new worldgen editor and very, very fancy custom scripts for dfhack. You can add and remove extra civs as enemies, as allies, make them strong or weak, as you like. You can remove or add parts of it at your leasure. MasterworkDF includes a program that lets you alter most of the mod, without any modding knowledge. The other unique feature is the GUI, the Graphical User Interface. It even includes complete mods, like Fortress Defense II, Flora & Fauna and Fear the Night. 1300 creatures, and lots of plants, grasses and trees. There are 6 completely playable, unique races. The mod is at least 6 times as large as vanilla DF. It combines all the utilities and scripts that are in the LNP, 25 tilesets to chose from, just as many color schemes, new fonts, sounds, and most importantly: Ingame content. What is Masterwork DF? It is a large mod. ::: Find the newest changelogs, or just scroll down. ![]()
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